EA ilmoitti ettei MoH: Airborneen julkaista modityökaluja. Syyksi kerrotaan, että MoH: Airbornen käyttämä versio Unreal Engine 3:sta ei yksinkertaisesti tue modeja. Uuden modeja tukevan Unreal Engine version päivittäminen peliin tulisi liian kalliiksi, sillä se tarkottaisi pelin rakentamista suurelta osin uudestaan.
"Had Epic been farther along with UT3 while we were developing Airborne, things would have been different, but that is unfortunately what happens when you develop a game while the technology is still being developed."
Alkuperäinen viesti:
Hey everyone -
I'm sorry this is coming later than I anticipated but here's the info on the mod tools for Airborne:
I've been working with people on the team, including our technical director, and unfortunately I have to report that we won't be delivering mod tools for Airborne. The simple honest answer is that the version of Unreal Engine 3 we used to ship Airborne did not support modding. We have been involved in several code updates since the ship of the game, but the varied costs of integrating a newer version of UE3 backwards into Airborne to allow modding is prohibitive. There is too much code we'd have to update, and it would essentially mean rebuilding too much of the game's architecture.
Had Epic been farther along with UT3 while we were developing Airborne, things would have been different, but that is unfortunately what happens when you develop a game while the technology is still being developed.
"Had Epic been farther along with UT3 while we were developing Airborne, things would have been different, but that is unfortunately what happens when you develop a game while the technology is still being developed."
Alkuperäinen viesti:
Hey everyone -
I'm sorry this is coming later than I anticipated but here's the info on the mod tools for Airborne:
I've been working with people on the team, including our technical director, and unfortunately I have to report that we won't be delivering mod tools for Airborne. The simple honest answer is that the version of Unreal Engine 3 we used to ship Airborne did not support modding. We have been involved in several code updates since the ship of the game, but the varied costs of integrating a newer version of UE3 backwards into Airborne to allow modding is prohibitive. There is too much code we'd have to update, and it would essentially mean rebuilding too much of the game's architecture.
Had Epic been farther along with UT3 while we were developing Airborne, things would have been different, but that is unfortunately what happens when you develop a game while the technology is still being developed.
MAINOS
MAINOS
1
Team: [KMC]
08.02.2008 13:58
#1
Toisaalta tämä on myös pelin kannalta hyvä asia, näin estetään pelin töhriminen turhilla modeilla ja peli toimii siistiä alkuperäisenä versiona.
1