Niille, jotka vielä nykyään nauttivat vuonna 2002 julkaistusta Medal of Honor: Allied Assaultista, on tulevaisuudessa tarjoutumassa mahdollisuus pelata kyseistä peliä bugittomampana ja paranneltuna. IneQuation Studios niminen kehittäjätiimi aikoo nimittäin keksiä pyörän uudelleen ja tehdä Allied Assaultista ilmaisen open-source version, OpenMoHAA:n.
Peli tulee pyörimään esikuvansa tavoin Quake III pelimoottorilla, mutta parannetulla visuaalisella ilmeellä. Tarkoituksena ei kuitenkaan ole kopioida alkuperäistä peliä suoraan vaan kasata se alusta asti itse. Projektin pääpyrkimys on parantaa pelikokemusta ja helpottaa modaajien työtä. Kyseessä ei ole ilmainen peli vaan OpenMoHAA:n pelaaminen vaatii alkuperäisen MOHAA:n cd-keyn.
Toivottavasti projekti jaksetaan viedä kunnialla loppuun asti sillä se saattaa olla hyvä syy kaivaa MOHAA hyllystä pölyttymästä. Projektin virallista foorumia voi lueskella täällä ensimmäistä kokeiluversiota odotellessa.
Q: What is it?
A: OpenMoHAA is a project of creating a free (as in speech, not as in beer), open-source game engine capable of running Medal of Honor: Allied Assault content (in much the same way that OpenTTD runs Transport Tycoon Deluxe or Free in the Dark runs Alone in the Dark), technically superior to the original one by improving security, stability and adding features, like PK3 downloading and extended mod support (actually, rolling back to many of the features that were there in Quake III but didn't make it to MoHAA).
It should be noted OpenMoHAA is not a patch - it's a completely separate, stand-alone project, based upon ioquake3.
Q: Will it be compatible with the original game?
A: It definitely is something we will be striving for in the future. It probably will, at some point in time.
Q: Will it support the Spearhead and Breakthrough expansion packs?
A: It possibly will, when we're satisfied with all the other features of the engine. However, this may introduce some serious issues concerning CD key checking, as OMoHAA SH/BT support would allow players with pirated copies of the game to play online, which could awaken EA's legal demons. We'll think of it later on when vanilla AA is fully supported.
Q: Will OpenMoHAA contain new maps, skins, sounds etc.?
A: OpenMoHAA is not a mod. Therefore, the project is not intended to produce any media assets (i.e. maps, models, sounds, textures, etc.). The answer is simply - no.
Q: Does this mean I will be able to get MoHAA for free?
A: No. While the OpenMoHAA engine will be free and open-source, the original game assets are not, they're part of a commercial product, propertiary. This means that you will need a legal, legitimate copy of Medal of Honor: Allied Assault in order to use OpenMoHAA.
Q: Will it feature advanced graphics/audio effects or a physics engine?
A: We'll definitely try to improve the quality of audio and video rendering, as far as that's possible without additional media assets. So that's a yes. However, as for a physics simulation engine, there's no application for it (MoHAA prospers without one).
Q: Will DMW support OpenMoHAA?
A: Possibly. We had an unofficial word from a DMW representative that once the project is mature enough, they can't see a reason why it shouldn't be supported. We'll get back at it in due time.
Q: Will OMoHAA support singleplayer?
A: Apparently, an AI programmer strolled up and offered his services, so there is hope the Actor class will be supported. Smile
Q: Will bug/glitch X be fixed?
A: Wrong question. The question should be: Will the bug/glitch be avoided? See, if you're asking this, you're probably missing one very important point. MoHAA was based off the source code base of Heavy Metal FAKK2, which was in turn based off Quake III Arena. Most (if not all) of MoHAA's glitches were introduced (are result of) programming done between the point of Ritual Entertainment obtaining a Q3 license for the development of FAKK2 and the release of MoHAA by 2015/EA (with 2015/EA buying a FAKK2 license somewhere in between). Now that our project starts off at pretty much the same point as Ritual's FAKK2. This means that none of MoHAA's bugs are present in the code yet. Therefore our job is not to fix them, but to prevent them from appearing. We are reinventing the wheel, but trying to make it rotate more smoothly.
Peli tulee pyörimään esikuvansa tavoin Quake III pelimoottorilla, mutta parannetulla visuaalisella ilmeellä. Tarkoituksena ei kuitenkaan ole kopioida alkuperäistä peliä suoraan vaan kasata se alusta asti itse. Projektin pääpyrkimys on parantaa pelikokemusta ja helpottaa modaajien työtä. Kyseessä ei ole ilmainen peli vaan OpenMoHAA:n pelaaminen vaatii alkuperäisen MOHAA:n cd-keyn.
Toivottavasti projekti jaksetaan viedä kunnialla loppuun asti sillä se saattaa olla hyvä syy kaivaa MOHAA hyllystä pölyttymästä. Projektin virallista foorumia voi lueskella täällä ensimmäistä kokeiluversiota odotellessa.
Q: What is it?
A: OpenMoHAA is a project of creating a free (as in speech, not as in beer), open-source game engine capable of running Medal of Honor: Allied Assault content (in much the same way that OpenTTD runs Transport Tycoon Deluxe or Free in the Dark runs Alone in the Dark), technically superior to the original one by improving security, stability and adding features, like PK3 downloading and extended mod support (actually, rolling back to many of the features that were there in Quake III but didn't make it to MoHAA).
It should be noted OpenMoHAA is not a patch - it's a completely separate, stand-alone project, based upon ioquake3.
Q: Will it be compatible with the original game?
A: It definitely is something we will be striving for in the future. It probably will, at some point in time.
Q: Will it support the Spearhead and Breakthrough expansion packs?
A: It possibly will, when we're satisfied with all the other features of the engine. However, this may introduce some serious issues concerning CD key checking, as OMoHAA SH/BT support would allow players with pirated copies of the game to play online, which could awaken EA's legal demons. We'll think of it later on when vanilla AA is fully supported.
Q: Will OpenMoHAA contain new maps, skins, sounds etc.?
A: OpenMoHAA is not a mod. Therefore, the project is not intended to produce any media assets (i.e. maps, models, sounds, textures, etc.). The answer is simply - no.
Q: Does this mean I will be able to get MoHAA for free?
A: No. While the OpenMoHAA engine will be free and open-source, the original game assets are not, they're part of a commercial product, propertiary. This means that you will need a legal, legitimate copy of Medal of Honor: Allied Assault in order to use OpenMoHAA.
Q: Will it feature advanced graphics/audio effects or a physics engine?
A: We'll definitely try to improve the quality of audio and video rendering, as far as that's possible without additional media assets. So that's a yes. However, as for a physics simulation engine, there's no application for it (MoHAA prospers without one).
Q: Will DMW support OpenMoHAA?
A: Possibly. We had an unofficial word from a DMW representative that once the project is mature enough, they can't see a reason why it shouldn't be supported. We'll get back at it in due time.
Q: Will OMoHAA support singleplayer?
A: Apparently, an AI programmer strolled up and offered his services, so there is hope the Actor class will be supported. Smile
Q: Will bug/glitch X be fixed?
A: Wrong question. The question should be: Will the bug/glitch be avoided? See, if you're asking this, you're probably missing one very important point. MoHAA was based off the source code base of Heavy Metal FAKK2, which was in turn based off Quake III Arena. Most (if not all) of MoHAA's glitches were introduced (are result of) programming done between the point of Ritual Entertainment obtaining a Q3 license for the development of FAKK2 and the release of MoHAA by 2015/EA (with 2015/EA buying a FAKK2 license somewhere in between). Now that our project starts off at pretty much the same point as Ritual's FAKK2. This means that none of MoHAA's bugs are present in the code yet. Therefore our job is not to fix them, but to prevent them from appearing. We are reinventing the wheel, but trying to make it rotate more smoothly.
MAINOS
MAINOS
1
Team: [KMC]
24.05.2008 01:32
#1
30.05.2008 15:22
#2
13.06.2008 01:35
#3
E: Toivottavasti tulee joskus valmiiksi.
08.03.2009 13:58
#4
1